![]() The security stations allow access to the security systems, namely surveillance cameras and turrets whick track and attack the player, and raise the alarm. There are narrow hallways, storerooms, and security offices scattered throughout. The level layout consists of tiles which in turn contain a 1-inch square grid. ![]() This can be anything we know from the game and more: Destroy 20 Annelid eggs, find an NPC, disable the ship's drive by hacking into the control computer, and so on. ![]() Players choose one of the three character classes (Marine, Navy Technician or Psi Specialist) and start a mission. I envision System Shock: The Boardgame (SS:TBG) as a "guncrawl", a sci-fi dungeon crawl game. I love dungeon crawlers like the old Hero Quest, complex rulesets like Arkham Horror, and generally everything that has light RPG elements. Specifically, in this case, creating a boardgame of System Shock 2. ![]() Alas, you already know all that! Without any hope of a System Shock 3 every appearing, I got back to my favourite pastime: Creating games based on my nostalgic memories. The RPG mechanics combined with the severly restricted resources and horror atmosphere. I remember encountering the small Arachnids for the first time and completely freaking out (it was less than two years ago, and I'm 31 years old ). I completed it twice in coop mode and no other game came close to the experience. ![]() System Shock 2 is one of my favourite games of all times. Where do I start? If you don't fancy reading my ramblings, just scroll down to the pictures! If we can't have System Shock 3, we can at least play the offline version, damnit! ![]()
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